

Against Un-upgraded Rangers (No Thompsons), 'long range', Volksgrenadiers will win. Against Paratroops, ANY range, Volksgrenadiers will lose. Against Rifleman with BARs (With or without Suppression), 'long range', Volksgrenadiers will lose. Against Un-upgraded Riflemen, 'medium-short range', Volksgrenadiers will lose. Against Un-upgraded Riflemen, 'long range', Volksgrenadiers will win. At the 'long' range of engagement, wholly un-upgraded Volksgrenadiers almost always win against un-upgraded Riflemen. Volksgrenadiers Strangely, my results show that VGs are superior to Riflemen, but only in a very narrow engagement envelope. I also do not use grenades, panzerfausts (Not to be confused with the weapon, Panzershreck, that Sturmtruppen and Grenadiers get), or any other explosive munitions 'power'. The testing, and these results, are singularly concentrated on the respective units and how they perform in as many different permutations as I could conceive (And test without compromising my sanity). ALL testing was done without taking into account the cost of anything. Guides: Official Beginners Guide - Steam guides - COH2.First, I want to make something very clear.

Keep game related historical debates military in nature. Only link your own content if you're a participating member of the community. Any memes or 'reaction' posts must either feature game content and/or a decent level of creative input referring to the game - example. either use a flair tag or mention it in the title. Tag which game in the series you are talking about. Company of Heroes is a highly acclaimed real-time strategy series it uses tactical gameplay and engaging aesthetics to create dramatic Second World War battlefields.Ĭome here for the latest news and conversations about all games in the series.
